Heroes

Five paths into the dark

Each hero is built for a different rhythm of survival, from ranged precision to armored endurance and arcane pressure.

Tavern · The hero hub

Choose, inspect, and commit

The tavern is the between-run hero hub. It shows hero selection, paragon progress, equipped Disciplines, class bonuses, career stats, and the combat numbers that matter before the next descent.

Tavern showing five heroes, progression bonuses, and combat values
Choose a hero, track unlocked class bonuses, review combat values, and set your Discipline loadout.
Woodsworn Bear Trap discipline screen showing the upgrade tree, spent points, and the live damage and cooldown stats
Each Discipline opens its own node tree, with a live before/after readout of every stat.

Disciplines · New in 2.3.0

Three active paths per hero

Disciplines replace the old single ultimate. Every hero has three — active abilities with their own upgrade trees. You equip one at Paragon 0, a second at 10, and a third at 20, and can swap them freely between runs; the points spent inside a tree stay locked until a respec.

Woodsworn hero

Woodsworn

Fast ranged pressure

Woodsworn starts with Piercing Arrows and leans into movement, reach, beast hunting, and late-game physical scaling.

980Starting HP 335Move speed 38 +8Strength 48 +8Agility 35 +7Endurance 36 +7Vitality 30 +6Intelligence
  • Bear TrapArm a trap at your feet. The first enemy to step in it takes heavy Physical damage and is stunned.
  • TrackFire tracking bolts at the nearest enemies. Marked targets lose Physical resistance and are lit up for 15s.
  • ShadowstepDash along your facing, striking and knocking back everything you pass through, with brief immunity.
  • Lv. 1: +15% Move Speed
  • Lv. 2: +10 All Attributes
  • Lv. 3: +10 Physical Damage
  • Lv. 4: +25% Pickup Radius
  • Lv. 7: +35 Agility
  • Lv. 10: +50 Physical Damage
  • Lv. 13: +1 to All Skills
  • Lv. 16: +33% Critical Chance
  • Lv. 19: +20% Evasion
  • Lv. 22: +200% Physical Damage
  • Lv. 25: +60 All Attributes
Spellblade hero

Spellblade

Arcane cooldown control

Spellblade starts with Magic Missiles and grows through intelligence, magical damage, area coverage, bounces, and penetration.

920Starting HP 325Move speed 30 +6Strength 35 +7Agility 38 +7Endurance 40 +8Vitality 48 +8Intelligence
  • BlinkTeleport along your facing and detonate a magic blast at both the departure and the arrival points.
  • Spell EchoFor a few seconds your automated abilities trigger one extra time.
  • Elemental ExposurePulse a wide zone that strips Magic resistance from every enemy inside for a few seconds.
  • Lv. 1: +25% Magic Damage
  • Lv. 2: +10 All Attributes
  • Lv. 3: +10 Magic Damage
  • Lv. 4: +10% Area of Effect
  • Lv. 7: +25 Intelligence
  • Lv. 10: +50% Magic Damage
  • Lv. 13: +10% Pickup Radius
  • Lv. 16: +75% Magic Damage
  • Lv. 19: +3 Bounces
  • Lv. 22: +15% Magic Penetration
  • Lv. 25: +3 to Magical Skills
Nightreaver hero

Nightreaver

Crits, speed, and execution

Nightreaver starts with Shuriken Toss and turns agility, critical hits, rerolls, armor reduction, and elite hunting into burst damage.

950Starting HP 365Move speed 44 +8Strength 46 +8Agility 30 +6Endurance 34 +7Vitality 30 +6Intelligence
  • Death MarkHurl marks at the nearest enemies. Marked targets lose Physical and Poison resistance for 15s.
  • VanishSlip into stealth and emerge with a short burst of damage, speed, and full evasion.
  • Shadow DashDash through enemies, damaging and pushing everything crossed. The more you cross, the stronger you fight briefly.
  • Lv. 1: +25% Critical Chance
  • Lv. 2: +10 All Attributes
  • Lv. 3: +10 Physical Damage
  • Lv. 4: +25 Agility
  • Lv. 7: +75% Physical Damage
  • Lv. 10: +100% Critical Multiplier
  • Lv. 13: +5 Rerolls
  • Lv. 16: +33% Critical Chance
  • Lv. 19: +4% Life Stolen per Hit
  • Lv. 22: +25 Armor Reduction
  • Lv. 25: +3 to Physical Skills
Bonebreaker hero

Bonebreaker

Scaling bruiser

Bonebreaker starts with Hurling Axes and survives through raw health, strength, armor, bash, regeneration, and stacking physical power.

1050Starting HP 325Move speed 46 +8Strength 33 +6Agility 40 +8Endurance 46 +8Vitality 28 +5Intelligence
  • Ground SlamSlam the ground, dealing Physical damage and stunning and knocking back nearby enemies.
  • Blood RageSpend 15% of your current Life for a short, brutal offensive burst.
  • ChargeCharge forward, dealing Physical damage and knockback to everything you plow through.
  • Lv. 1: +15 Physical Damage
  • Lv. 2: +10 All Attributes
  • Lv. 3: +12 Physical Damage
  • Lv. 4: +25 Strength
  • Lv. 7: +750 Life
  • Lv. 10: +100% Physical Damage
  • Lv. 13: +25 Life per Second
  • Lv. 16: +10% Bash Chance
  • Lv. 19: +100% Physical Damage
  • Lv. 22: +50 All Attributes
  • Lv. 25: +3 to Passive Skills
Lightbearer hero

Lightbearer

Durable holy power

Lightbearer starts with Lightning Smite and builds around high health, armor, attributes, holy utility, undead damage, and staying power.

1150Starting HP 290Move speed 40 +7Strength 30 +6Agility 46 +8Endurance 48 +8Vitality 32 +6Intelligence
  • Divine ShieldBecome fully invulnerable for a few seconds.
  • ConsecrationBless the ground around you: it burns enemies and heals you every second for a few seconds.
  • Holy ChargeFor 5 seconds you plough through enemies, dealing a slice of their max Life and knocking them back.
  • Lv. 1: +5 Armor
  • Lv. 2: +10 All Attributes
  • Lv. 3: +10 Magic Damage
  • Lv. 4: +35 All Attributes
  • Lv. 7: +25% Area of Effect
  • Lv. 10: +25% Rest In Peace Chance
  • Lv. 13: +200% Damage vs Undead
  • Lv. 16: +70 All Attributes
  • Lv. 19: +100% Magic Find
  • Lv. 22: +1 Revive
  • Lv. 25: +3 to Pure Skills

Redesigned in version 2.0.0

Every source, clearly shown

The new Hero Stats screen breaks each combat value down by class, attributes, items, quests, and other progression sources.

Version 2.0.0 Hero Stats screen showing combat values and their sources
See exactly where every part of your build comes from.

Stat reference

What every modifier does

These examples use dummy values to show how each stat changes a hero, item, ability, or run.

ExampleWhat it does
+10 Physical DamageAdds flat physical damage to physical abilities.
+25% Enchanted Physical DamageIncreases physical ability damage by a percentage.
+10 Magic DamageAdds flat magical damage to magical abilities.
+25% Enchanted Magic DamageIncreases magical ability damage by a percentage.
+50% Damage vs UndeadDeals more damage to enemies tagged as undead.
+50% Damage vs BeastsDeals more damage to beast enemies.
+50% Damage vs InsectsDeals more damage to insect enemies.
+50% Damage vs Elite/BossDeals more damage to elite and boss enemies.
+10% Faster Cast RateConverts through diminishing returns into effective cooldown reduction.
+10% Critical ChanceRaises the chance for attacks to critically hit.
+10% EvasionGives a chance to avoid incoming physical damage.
+50% Critical MultiplierRaises the damage dealt by critical hits.
+10 to LifeIncreases maximum hit points by a flat amount.
+25% Increased Max Hit PointsMultiplies maximum hit points after flat bonuses.
+5 Regenerate LifeRestores a flat amount of HP every second.
+1% Regenerate LifeRestores a percentage of max HP every second.
+10% Life Stolen per HitHeals the hero for a percentage of final damage dealt.
+10 ArmorReduces incoming physical damage.
+25% to ArmorMultiplies armor after flat armor bonuses.
+10 Magic ResistanceReduces incoming magical damage.
+25% to Magic ResistanceMultiplies magic resistance after flat bonuses.
Damage Reduced by 5Reduces incoming damage by a flat amount.
+10% Damage ReductionReduces incoming damage by a percentage, with a hard cap.
Physical Damage Reduced by 5Reduces incoming physical damage by a flat amount.
+10% Physical Damage ReductionReduces incoming physical damage by a percentage.
Magic Damage Reduced by 5Reduces incoming magical damage by a flat amount.
+10% Magic Damage ReductionReduces incoming magical damage by a percentage.
+20 Move SpeedRaises movement speed by a flat amount.
+10% Move SpeedMultiplies movement speed after flat bonuses.
+20 Pickup RadiusExpands the range for collecting drops.
+25% Pickup RadiusMultiplies pickup range after flat bonuses.
+1 Projectile CountAdds extra projectiles to supported abilities.
+1 BouncesAdds extra bounces to supported abilities.
+1 to Effect DurationExtends supported effect durations by seconds.
+25% to Effect DurationMultiplies supported effect durations.
+10% Chance of Piercing AttackGives projectiles a chance to pass through enemies.
+10% Magic PenetrationIgnores part of enemy magic resistance.
Armor Reduction 10Reduces enemy armor by a flat amount before physical damage.
+25% Armor ReductionReduces enemy armor by a percentage.
+10% Rest In Peace ChanceGives defeated enemies a chance to stay down without death effects.
+10% Chance to BashGives physical hits a chance to stun briefly.
+0.5 Bash DurationExtends bash stun duration.
+10% Chance of Crushing BlowAdds a chance to deal damage based on current enemy HP.
+10% Crushing Blow DamageRaises the current-HP damage portion of crushing blow.
+25% Magic FindImproves the chance of finding better rewards.
+25% Gold FindIncreases gold gained from drops.
+25% Experience GainIncreases experience earned during a run.
+10 StrengthMaps into physical damage percentage.
+10 AgilityMaps into flat movement speed and a small evasion bonus.
+10 EnduranceMaps into +0.5% physical resistance and +0.25% magic, fire, cold, lightning, and poison resistance.
+10 VitalityMaps into max HP at 8 HP per vitality.
+10 IntelligenceMaps into magic damage percentage and half as much elemental damage percentage.
+10 All AttributesAdds strength, agility, endurance, vitality, and intelligence together.
+25% Area of EffectExpands supported ability areas.
+1 ReviveLets the hero return after death one additional time.
+1 RerollAdds another reroll choice where rerolls are supported.
Increased Light RadiusWidens the lit area around the hero, driven by the Light Radius stat.
Rite of Ascension board showing attribute, resistance, and enchanted damage nodes
Inspect connected bonuses, gold costs, and the Hunter's Trophies required for each permanent upgrade.

Rite of Ascension · Version 2.0.0

Permanent power for every hero

Ascension is an account-wide long-term progression board where gold and Hunter's Trophies purchase connected passive nodes. Purchased nodes rebuild into the same stat system as gear, so Ascension adds permanent growth without changing how combat numbers are read.