Inventory

Builds live between runs

Equipment, collectable components, Hunter's Trophies, reliquary keys, potions, and discovered recipes turn each return to the tavern into a new plan.

Updated in version 2.3.0

Build with clarity

Browse your collection across all eight equipment slots, compare gear, preview upgrades, and shape your hero before the next run begins. Version 2.3.0 adds Legendary as a new rarity tier above Epic — the top of the loot chase — and the six discipline gems now live alongside components and Tomes.

Inventory showing equipped gear, all eight slot tabs, and the rarity filter
Browse equipped gear and filter your collection by rarity, slot, and level.
Inventory comparison showing selected and equipped item stats side by side
Compare selected and equipped items, crafting requirements, and next-level stats.
Item components tab showing crafting materials sorted by rarity with a component tooltip
Track every crafting material, Hunter's Trophy, and Tome in one place.

Equipment

Items

Every equipment item across all eight slots, generated from the live game data. Each item scales through 5 levels with rising stats and crafting costs; Common, Uncommon, and Rare are crafted, while Epic and Legendary drop fully formed from bosses and endgame content. Tap any item to expand its levels and recipes.

Weapons

Armor

Helmets

Amulets

Rings

Gloves

Belts

Boots

Crafting

Item Components

Gather components from enemies and chests to craft and upgrade equipment. The base drop chance is 1 in 1,500 per enemy kill, improved by Magic Find toward 1 in 1,000. Recipe cards show owned / required: green when you have enough, red and dimmed when you do not.

Common

Shadow Fragment
Shadow Fragment Common

A tiny piece of darkness with big main-character energy.

Gloomstone Dust
Gloomstone Dust Common

Now in powder form for faster bad decisions.

Twilight Particle
Twilight Particle Common

Smaller than a coin, rarer than common sense.

Uncommon

Umbral Shard
Umbral Shard Uncommon

Sharp enough to cut hope, and your inventory space.

Gloomstone Chunk
Gloomstone Chunk Uncommon

Feels heavy. Like your last ranked game.

Twilight Ore
Twilight Ore Uncommon

Mined exactly when things started getting weird.

Earthen Relic
Earthen Relic Uncommon

Old, cursed, and still more stable than your build.

Ancient Bark Crystal
Ancient Bark Crystal Uncommon

Part tree, part crystal, fully confused.

Azure Lump
Azure Lump Uncommon

Looks harmless. Is not.

Moonblue Droplet
Moonblue Droplet Uncommon

Liquid moonlight. Do not drink.

Aetherstone Vein
Aetherstone Vein Uncommon

Pulses with power and mild tax fraud.

Aetherstone Dust
Aetherstone Dust Uncommon

Arcane glitter for murder professionals.

Snowborn Powder
Snowborn Powder Uncommon

One pinch away from a weather warning.

Frostbloom Cluster
Frostbloom Cluster Uncommon

Pretty enough to pick, deadly enough to regret.

Emberheart Chunk
Emberheart Chunk Uncommon

Still warm. Probably still angry.

Volcanic Pebble
Volcanic Pebble Uncommon

Pocket-sized catastrophe.

Verdant Core
Verdant Core Uncommon

Nature's battery, now 30% more suspicious.

Viruuidium Speck
Viruuidium Speck Uncommon

Tiny green speck. Massive crafting ego.

Emerald Husk
Emerald Husk Uncommon

What's left when a gem has seen too much.

Rare

Astral Ingot
Astral Ingot Rare

Forged from starlight and questionable life choices.

Sunforged Bar
Sunforged Bar Rare

Hot enough to melt armor and social anxiety.

Iceshard Petal
Iceshard Petal Rare

A flower that chooses violence.

Glacier Ingot
Glacier Ingot Rare

Forged slower than your teammate rotates.

Coldsteel Bar
Coldsteel Bar Rare

Forged with zero warmth and zero mercy.

Smolder Core
Smolder Core Rare

Contains fire, rage, and unresolved issues.

Sunset Ingot
Sunset Ingot Rare

Glows like victory, burns like overtime.

Deepgreen Alloy
Deepgreen Alloy Rare

Heavy metal, but make it botanical.

Epic

Frostspire Crystal
Frostspire Crystal Epic

Cold, elegant, and emotionally unavailable.

Blazeburst Pearl
Blazeburst Pearl Epic

Shiny, expensive, and definitely unstable.

Jadeflake Dust
Jadeflake Dust Epic

Premium green dust for premium bad ideas.

Damned Hunt Rewards

Hunter's Trophies

Claim archetype-specific trophies on Damned difficulty, then spend them in Hunter's Diary and the Rite of Ascension. Requirement cards use the same owned/required colors and missing-item opacity as equipment recipes.

Ghosts

Ghost Essence Ghost Essence Common

A cold trace left behind by a banished ghost.

Ectoplasmic Veil Ectoplasmic Veil Uncommon

Thin spirit matter used to study ghostly forms.

Haunting Core Haunting Core Rare

A dense knot of restless memory.

Wolves

Wolf Fang Wolf Fang Common

A sharp fang taken from a slain wolf.

Bloodmane Pelt Bloodmane Pelt Uncommon

A rugged pelt still warm from the hunt.

Alpha Heart Alpha Heart Rare

A trophy pulsing with pack fury.

Werewolves

Werewolf Claw Werewolf Claw Common

A curved claw from a moon-cursed beast.

Bloodmoon Ichor Bloodmoon Ichor Uncommon

Dark blood that thickens under moonlight.

Cursed Mane Cursed Mane Rare

A strip of fur carrying the alpha curse.

Ravenkin

Ravenkin Beak Ravenkin Beak Common

A black beak chipped in battle.

Carrion Plume Carrion Plume Uncommon

A feather touched by carrion magic.

Omen Eye Omen Eye Rare

An eye that seems to remember your next mistake.

Spiders

Spider Fang Spider Fang Common

A venom-stained fang from a spider.

Brood Silk Brood Silk Uncommon

Sticky silk harvested from a brood nest.

Matriarch Venom Matriarch Venom Rare

Potent venom from an ancient broodline.

Corrupted Treants

Rotroot Bark Rotroot Bark Common

Splintered bark from a corrupted treant.

Blighted Sap Blighted Sap Uncommon

Sap darkened by deep forest rot.

Heartwood Husk Heartwood Husk Rare

A hardened piece of blighted heartwood.

Baba Yaga

Iron Tooth Iron Tooth Common

A hag tooth with an unpleasant bite.

Hutbound Charm Hutbound Charm Uncommon

A crooked charm stitched with old curses.

Witchfire Cinder Witchfire Cinder Rare

A coal that refuses to cool.

Bugs

Carrion Shell Carrion Shell Common

A cracked shell from a carrion bug.

Serrated Mandible Serrated Mandible Uncommon

A jagged mandible made for tearing.

Thousand-Leg Chitin Thousand-Leg Chitin Rare

Dense chitin from the eldest swarm.

Golems

Living Clay Living Clay Common

Clay that twitches as if still commanded.

Monolith Rune Monolith Rune Uncommon

A carved rune from an animated construct.

Living Monolith Core Living Monolith Core Rare

A heavy core humming with earthen magic.

Leshen

Leshy Branch Leshy Branch Common

A branch cut from a hostile woodland spirit.

Hollow Seed Hollow Seed Uncommon

A seed that grows only in cursed soil.

Grove Antler Grove Antler Rare

A trophy from an ancient grove guardian.

Skeletons

Rattling Bone Rattling Bone Common

A bone that clicks even when still.

Grave Marrow Grave Marrow Uncommon

Dry marrow saturated with grave dust.

Bone King's Shard Bone King's Shard Rare

A shard from a crown that refused burial.

Striga

Striga Claw Striga Claw Common

A hooked claw from a shrieking striga.

Curse Tongue Curse Tongue Uncommon

A foul tongue steeped in hunger.

Unfed Rib Unfed Rib Rare

A brittle rib from the unfed curse.

Vampires

Vampire Fang Vampire Fang Common

A fang taken from a vampire thrall.

Vampire Ashes Vampire Ashes Uncommon

Ashes that refuse the morning light.

Vampire Flesh Vampire Flesh Rare

Pale flesh still knitting itself together.

Vodyanoy

Drowned Scale Drowned Scale Common

A slick scale from a drowned thing.

Marsh Reed Charm Marsh Reed Charm Uncommon

A marsh charm tied with soaked reed.

Drowned Tsar Pearl Drowned Tsar Pearl Rare

A pearl heavy with river magic.

Consumables

Potions

Find or craft potions to turn the tide mid-run. Each effect scales from weak to strong.

Health

Weak Health Potion
Weak Health Potion Weak

Instantly restores 25% of your max health.

Normal Health Potion
Normal Health Potion Normal

Instantly restores 50% of your max health.

Strong Health Potion
Strong Health Potion Strong

Instantly restores 75% of your max health.

Haste

Weak Haste Potion
Weak Haste Potion Weak

Increases movement speed by 25%. Lasts 5 seconds.

Normal Haste Potion
Normal Haste Potion Normal

Increases movement speed by 25%. Lasts 7.5 seconds.

Strong Haste Potion
Strong Haste Potion Strong

Increases movement speed by 25%. Lasts 10 seconds.

Power

Weak Power Potion
Weak Power Potion Weak

Doubles your damage output. Lasts 5 seconds.

Normal Power Potion
Normal Power Potion Normal

Doubles your damage output. Lasts 7.5 seconds.

Strong Power Potion
Strong Power Potion Strong

Doubles your damage output. Lasts 10 seconds.

Invincible

Weak Invincible Potion
Weak Invincible Potion Weak

Grants complete invincibility. Lasts 5 seconds.

Normal Invincible Potion
Normal Invincible Potion Normal

Grants complete invincibility. Lasts 7.5 seconds.

Strong Invincible Potion
Strong Invincible Potion Strong

Grants complete invincibility. Lasts 10 seconds.

Frost

Weak Frost Potion
Weak Frost Potion Weak

Slows all nearby enemies by 50%. Lasts 5 seconds.

Normal Frost Potion
Normal Frost Potion Normal

Slows all nearby enemies by 75%. Lasts 7.5 seconds.

Strong Frost Potion
Strong Frost Potion Strong

Slows all nearby enemies by 95%. Lasts 10 seconds.

Magnet

Weak Magnet Potion
Weak Magnet Potion Weak

Pulls nearby items and gold towards you. Lasts 5 seconds.

Normal Magnet Potion
Normal Magnet Potion Normal

Pulls nearby items and gold towards you. Lasts 7.5 seconds.

Strong Magnet Potion
Strong Magnet Potion Strong

Pulls nearby items and gold towards you. Lasts 10 seconds.

Focus

Weak Focus Potion
Weak Focus Potion Weak

Instantly cuts 5 seconds from every equipped Discipline's cooldown.

Normal Focus Potion
Normal Focus Potion Normal

Instantly cuts 10 seconds from every equipped Discipline's cooldown.

Strong Focus Potion
Strong Focus Potion Strong

Instantly cuts 15 seconds from every equipped Discipline's cooldown.

The Codex · Version 2.1.0

Turn monster mastery into permanent power

Codex progress lives in the Hunter's Diary and begins on Damned difficulty. Collect the five Tome volumes tied to an enemy family, craft its Compendium, then bring all fourteen Compendiums together to complete the Black Encyclopedia of the Damned.

Ghost mastery screen showing collected Tomes and a crafted Ghost Compendium
From Tomes to Compendiums Complete an enemy family's five-volume Tome set to forge its Compendium and claim its lasting reward.
Black Encyclopedia crafting screen showing the fourteen required Compendiums
The final forbidden collection Gather every Compendium to craft the Black Encyclopedia and finish the Codex's long-term hunt.

Reliquary

Keys

Rare collectables used by the Reliquary. Keys, components, and Hunter's Trophies share one inventory presentation while retaining their own drop pools and uses.

Reliquary reward screen showing the full contents of an opened Faint Reliquary
Spending a key opens a Reliquary and pays out components, trophies, potions, gold, and experience in one haul.
Arcane Key Arcane Key

Forged from condensed magic. Its runes shift when no one is watching.

Corrupted Key Corrupted Key

Twisted by dark power. Whatever it once opened, it shouldn't anymore.

Radiant Key Radiant Key

A key that hums with divine light.