
Level 1
Redesigned in version 2.0.0
The new level-selection map places every destination in the world while keeping victories, best survival times, top scores, difficulty tiers, history, and the Veil of the Damned within reach.

Level 1

Level 2

Level 3

Level 4
Up to 4 blasts every 3s, each dealing 25% max health. 1s telegraph before detonation.

Level 5
Blasts from Level 4 now apply a 50% movement slow for 1 second, while a death entity spawns immediately at level start.
Enemy Archetypes
Each run randomly draws 3 archetypes from the full pool of 14. Enemies within each archetype scale across 10 tiers — early waves spawn low-tier variants, while late waves and overtime bring elite tiers. The boss that closes the run is also drawn from the active archetypes, so every run ends differently.
Damage lists the types a family attacks with. Resists lists the types it defends against — a red underline marks a type it resists heavily, and a green underline marks a weakness worth exploiting.
| Archetype | Unit type | Boss | Damage | Resists | Notable trait | |
|---|---|---|---|---|---|---|
| Ghosts | Undead, Cursed | ![]() |
Forgotten Remnant |
MC |
PMC |
Evasion passive gives units a chance to avoid incoming hits. |
| Wolves | Beast | ![]() |
Alpha Ravager |
PC |
PMCLPo |
High movement speed and fast melee pressure. |
| Werewolves | Beast, Cursed | ![]() |
Varkharn the Bloodmoon Alpha |
PF |
PMFCPo |
Trigger an enrage burst on damage taken. |
| Ravenkin | Beast | ![]() |
Veyrakk the Carrion King |
ML |
PMLPo |
Elite tiers switch from melee to ranged attacks. |
| Spiders | Insect | ![]() |
Arakthra the Broodmother |
PPo |
PMCPo |
Split into smaller spiders on death. |
| Corrupted Treants | Cursed | ![]() |
Morgroth the Blighted Heartwood |
PPo |
PMCPo |
Very slow, with extreme armor. |
| Baba Yaga | Cursed | ![]() |
Yagorva the Iron Toothed |
MF |
PMCPo |
Support nearby units with powerful spells. |
| Bugs | Insect | ![]() |
Kharub the Thousand Legged |
PPo |
PFPo |
Split into smaller bugs on death. |
| Golems | Construct | ![]() |
Vargrom the Living Monolith |
PL |
PFLPo |
Very slow, with immense physical and elemental resistance. |
| Leshen | Cursed | ![]() |
Borovyk the Hollow Grove |
MPo |
PMFCPo |
Spawns wolves. |
| Skeletons | Undead | ![]() |
Ostovar the Bone King |
PC |
PFCPo |
Resurrects on death. |
| Striga | Undead, Cursed | ![]() |
Morana the Unfed Curse |
PPo |
PMPo |
Armor reduction attacks. |
| Vampires | Undead, Cursed | ![]() |
Vela'mor the Crimson Veil |
PF |
PMF |
Powerful melee attack. |
| Vodyanoy | Cursed | ![]() |
Vodnik the Drowned Tsar |
MC |
PMCLPo |
Magic penetration attacks. |
Difficulties
Mortal, Broken, and Damned form one fixed 15-stage Monster Power curve. Mortal runs from +0% to +220%, Broken continues from +300% to +875%, and Damned continues from +1000% to +2400%. Broken adds +200% defense and +10% speed; Damned adds +400% defense and +20% speed.
Survival
Every level has a configured run duration. When the limit is reached, overtime disables hero healing and lifesteal, begins a rising Doom damage ramp after 10 seconds, and guarantees death at 120 seconds if the boss remains alive. Run history tracks victory or defeat, time survived, final score, modifiers, and full stat details.
Score
Score starts at 100%. Active Veil modifiers add score reward from their configured level, and those bonuses stack additively before the level and result multipliers are applied.
Run Modifiers
Mortal rolls no random modifiers. Broken rolls 1. Damned rolls 3. Players can equip up to 3 discovered modifiers before a run, while random locked modifiers can be discovered by winning with them active.
Pressure
Enemy pressure limits regular wave spawns at 350 active and queued enemies, but crowded screens make new enemies more dangerous. Above 70% pressure, new enemies scale toward up to +100% health, damage, movement speed, and size.
Progression
Completing a level unlocks the next level in the same difficulty and opens that level in the next difficulty. Clearing all Damned levels marks endless mode as unlocked for future expansion.